I know why she didn't and I respect the decision, but it felt like, once again, shock bait and nothing more as it stands. Milla's mutation and near death - I'm honestly in the "she should have died" side. Even Aqua Tunnel, her unique stage, seems like it would take place when she burrows underground from the jail cell in Shang Tu (Classic Mode likely only makes it her first stage as it's an effective way to learn her unorthodox playstyle, and the level is designed with it in mind). Milla's missing parents being brought up, and nothing coming of it - we don't find out if they are even still alive, Milla's line of "I wanna see my mommy and daddy again" is really ambiguous - are they just genuinely missing? Did they abandon her? Or were they killed, but Milla doesn't realise it due to either someone hiding the fact from her, or even her own childlike naivety getting in the way? Granted, we may find out more when Milla is given her own story soon, but I'm not sure about that - there isn't much room to fit it in. XD This is making me want to replay it for a third time. I enjoy Carol (the bike is hysterical) and Milla is a fun challenge, but the whippy hair! I love the whippy hair. :D Most narrative issues can be solved with some good fanfic. Of course, I'm really old school and, like, at least ten years older than everyone here, so video game narratives don't really rank high on my concerns list. The story felt consistent with the setting and cast which is where it matters most. The fact that it was leagues better than anything out of any Sonic story I've seen was good enough for me. Expecting revolutionary writing from a Sonic homage is just expecting too much. Granted, I am very chill about story in a game like this. After that she didn't need to be afraid of Brevon, or anyone else, from a narrative perspective. XD But I just figured her redemption arc was done when she went to meet the dragon in the temple. Actually, we never really see how she got out at all. Ultimately, the only thing I disliked about the torture scene was that Lilac didn't really get to save herself. I just feel like if you are gonna deal with a theme as serious and dark as torture, with cutting of body parts and electrocution being the method, there really needs to be more of an impact on the character being tortured, even if she otherwise is a real go-getter, or "Ms. That was probably my biggest gripe with the story personally. Without this, the scene was nothing more than mere shock value to me, especially when the character heals up in a really meta gag. Not even a big dramatic scene over it is necessary, just something to show it made a real impact on her. Even something as simple as her fists trembling with a mix of fear and rage when she first lays eyes on him again, or even Torque trying to at least ask her if she's feeling OK as they were prepping for the invasion on Final Dreadnought, would have done the trick. It's a bit too Mary Sue for my tastes, I think it should have had a more visible impact. She doesn't show any fear or at least anger at Brevon when she later faces him, over that specific thing (I mean yeah she gets pissed after what he does to Milla, but not over what he did to herself). It had no visible effect on Lilac afterwards. The end result is a game that looks and feels like something that could belong to the world of the Blue Blur, while offering its own unique gameplay elements, story, and style that set it apart from the Sonic series.For me, the torture scene was just pointless because it meant nothing in the end. However, as the developer created more new and original content for the game, he decided to make it into something that would stand on its own, while retaining a number of homages to Sega’s classic series, including a mixture of speed- and exploration-based gameplay, a world populated by wide-eyed anthropomorphized characters, and loads of curved surfaces. The game also features fully voiced cutscenes in Adventure Mode, something that wasn’t possible for cartridge-based systems of the 16-bit era (although Classic Mode switches this off for 16-bit purists), giving the game a feel more along the lines of something on the Sega CD.įreedom Planet originally got its start as a Sonic fan game, complete with spinning rings, Sonic’s trademark sound effects, and a planned appearance by Dr.
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